

What u get is a render ready version of the wireframe on any selected meshes. I have made a script for this purpose that lets u add the wireframe and makes the settings that are required. This is a truck from the SWAT KATS series that i had made around Oct-Nov 2007.
#Renderman toon shader update
The renders are very low cost, and dont require any uv information, and if u smooth the mesh, the toon shader will automatically update itself with the new mesh topology.Īnd here is some stuff that i rendered in the same technique. Older versions of RenderMan will still continue to function even after you upgrade, and commercial users have access to archives of previous version of RenderMan. If I upgrade to the latest version of RenderMan, can I still use previous versions Yes. In the Crease Lines tab, Hard Creases Only - Off and Crease Min/Max Value to 0.Īdjust the Crease Line Width depending on how far or near ur model is to the camera. It’s easy to upgrade to RenderMan, simply go here: Automatic RenderMan Upgrade.

In the PFXToonShape Turn ProfileLines - Off, Border Lines - Off and Crease Lines - On. Selct all ur objects and apply a toon shader outline. and came across this Highend Wireframe Tutorial, but in the modelling stage the model would not have UVs so this is not an efficient enough method, so after fidling around with the toon shader i got it. i mean there has to be another sollution out there. Well my major problem was with maya 2008 64bit doesnt suport vector rendering plugins. *UPDATE * The MEL script has been updated to a new renderSpeedy version 2.0 with lots of new features
